Warhammer 40,000: Dawn Of War II: Retribution For Mac
- Warhammer 40 000 Dawn Of War Ii Retribution
- Warhammer 40 000: Dawn Of War Ii: Retribution For Macbeth
- Warhammer 40 000 Dawn Of War Ii – Retribution
Warhammer 40,000: Dawn of War II – Retribution | |
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Developer(s) | Relic Entertainment, Feral Interactive(Mac OS and Linux) |
Publisher(s) | THQ (former) Sega (current) |
Producer(s) | Jeff Lydell |
Designer(s) | Daniel Kading |
Programmer(s) | Beau Brennen Stephen North |
Artist(s) | Michael J. Moore |
Composer(s) | Doyle W. Donehoo |
Series | Warhammer 40,000 |
Engine | Essence Engine 2.0 |
Platform(s) | Microsoft Windows, Mac OS, Linux |
Release | |
Genre(s) | Tactical role-playing game, real-time tactics, real-time strategy |
Mode(s) | Single-player, multiplayer |
Warhammer 40,000: Dawn of War II – Retribution is the stand-alone second expansion to Warhammer 40,000: Dawn of War II, part of the Warhammer 40,000: Dawn of War series of real-time strategyvideo games. Set in Games Workshop's Warhammer 40,000 fictional universe, the single player campaign is playable with multiple races.
Imperial Guard is introduced as a new faction, and all races including the races from the original game and the first expansion (the Eldar, the Space Marines, Chaos, the Orks and the Tyranids) are playable in single-player.[2]
Warhammer 40 000 Dawn Of War Ii Retribution
Gameplay[edit]
Warhammer 40000: Dawn of War. The games are set in the Warhammer 40,000 universe, a dystopian vision of the future. Humanity has forged a galaxy-spanning empire, The Imperium, with the Immortal Emperor as humanity's leader and a living god. Commercial; Mac OS X; Windows; Linux. Driven by an innovative campaign narrative steeped in the lore of Warhammer 40,000, armies of technologically advanced warriors wage brutal war against remorseless enemies in a series of addictively fast-paced and visceral combat missions. Important information regarding Warhammer 40,000: Dawn of War II: The game is supported on the following Macs.
Campaign[edit]
Dawn of War II: Retribution offers a campaign for every race, including the Imperial Guard. The campaign takes place across Sub-sector Aurelia, which appeared in the previous two games. The worlds include the jungle world Typhon Primaris, the desert world Calderis, and the hive world Meridian from Dawn of War II; the arctic world Aurelia and the derelict ship Judgment of Carrion from Chaos Rising; and the dead world of Cyrene, mentioned in the original Dawn of War as having been subjected to Exterminatus (complete sterilization of all life on a planet corrupted by Chaos or alien influences) by Blood Ravens Captain Gabriel Angelos.
Setting[edit]
Dawn of War II: Retribution takes place ten years after events of Chaos Rising. Sub-sector Aurelia is now suffering from conflict between Ork pirates called the Freebootaz led by Kaptin Bluddflagg to pillage the sub-sector,[3] the arrival of the Eldar of the Craftworld Alaitoc led by Autarch Kayleth to seek about a prophecy and recovering an ancient artifact,[4] a Tyranid Hive Lord restoring the remnants of the Hive Fleet Leviathan and to the link of the Hive Mind,[5] the Blood Ravens defending the sub-sector led by Captain Apollo Diomedes to hunt down Chaos as well as investigating their Chapter Master, Azariah Kyras, for being corrupted by Chaos,[6] the return of Chaos Space Marines of the Black Legion led by Eliphas the Inheritor to fulfill his promise to Abaddon the Despoiler to annihilate the Blood Ravens,[7] and the newly arriving Imperial Guard of the 8th Cadian Regiment led by Lord General Castor, performing an Exterminatus under Inquisitor Adrastia to investigate for corruption within Sub-sector Aurelia as well as the Blood Ravens' Chapter Master Azariah Kyras. These events may have been caused by Gabriel Angelos' actions (from the original Dawn of War game) when he destroyed the Maledictum, a Chaos stone containing the bound essence of a daemon of Khorne, with the hammer 'God-Splitter'.[8]
Multiplayer[edit]
The Imperial Lord General will be added to the current selection of The Last Stand heroes as well as new environment and new waves of enemies. It can also update all the previous heroes from Dawn of War II and Chaos Rising by importing the Games for Windows account to the Steam Account.
The Last Standalone is a stand-alone version of the Retribution version of The Last Stand. It was released on April 20, 2011 as a separate Steam purchase. Owners of The Last Standalone' receive a discount on the full version of -Dawn of War II: Retribution.[9]
Multiplayer will introduce base building to a small degree, as well as every race getting a Global Ability Advance Unit. Retribution is a stand-alone title and does not require ownership of earlier games in the series to use any of the factions in multiplayer.[10]
Plot[edit]
The player's character arrives on Typhon Primaris engaging and battling an opposing faction and defeating their leader. (Space Marines vs. Chaos, Eldar vs. Orks, and Imperial Guard vs. Tyranids). It is learned that the Imperial Inquisition has deemed the sector beyond redemption, and will be arriving soon to perform Exterminatus on all the inhabitable worlds in the area. Later, the faction leader is given the objective to eliminate Azariah Kyras who intends to use the impending Exterminatus as a sacrifice to Khorne and ascend to daemonhood. The motivation varies depending on the player's faction, for example the Space Marines, Imperial Guard and Eldar wish to oppose Chaos, their ancient evil enemy; the warlike Orks simply want a good fight and to thump the strongest foes they can find; the Tyranid splinter wishes to overrun the sector and summon a new hive fleet to consume all the biomass; the Chaos faction are Kyras' rivals and wish to surpass him. Regardless, it is deemed by the player faction that Kyras must die. The player quickly attempts to secure a means of transport off Typhon, escaping a local cult along the way.
Arriving on Calderis, the player character fights against Kyras' Chaos-corrupted Blood Ravens Space Marines, operating under orders to purge the planet. After destroying a Warp portal on Aurelia, the faction learns of an attack on Meridian ordered by Kyras and arrives there killing the traitor guardsmen and uncovering a transmission from Kyras revealing his location on Typhon.
The player character returns to Typhon Primaris to confront Kyras himself, only to be ambushed by Eldar from Craftworld Biel-Tan. Wary of a ritual they are undergoing, the player's character kills the Eldar there. Following this, Kyras reveals that the Eldar ritual was preventing the Imperial Inquisition fleet from arriving at the sub-sector. The Inquisition fleet arrives, beginning Exterminatus on Typhon Primaris. The player escapes Typhon before the Exterminatus finishes. A cyclonic torpedo reduces Typhon to ash.
Finding themselves on the space hulk (a huge conglomeration of drifting space-borne detritus consisting of many wrecked ships) known as the Judgment of Carrion, the player's characters recover, and find their determination to stop Kyras. It is deduced that he is hiding on Cyrene, as the planet has already undergone Exterminatus decades ago, and therefore the Inquisition will not travel there to perform Exterminatus again. On Cyrene, the player characters launch an attack against a joint alliance of Chaos Space Marines, corrupt Imperial Guardsmen and traitor Blood Ravens by using their most powerful unit against them. Kyras begins to ascend into daemonhood. Gabriel and his 3rd Company launch an attack on Kyras' forces while Gabriel's own command unit confronts the daemon prince himself; however they are defeated by Kyras. The player's faction then launches their own attack, ultimately successfully killing Kyras.
Ending[edit]
After Kyras' death, the ending of the game will depend on which race the players character chose:
- Chaos – Eliphas allows the Exterminatus to continue, thus sacrificing the sector to Khorne. He is thus granted daemonhood by the Blood God, usurping Kyras' place.
- Eldar – Ronahn defeats his enemies and recovers the Spirit Stone containing the spirit of his twin sister, the Farseer Taldeer (taken captive by Kyras after being slain), and decides to return to Craftworld Ulthwé with her. This ending is confirmed as canon (as a sort of composite with the Space Marines ending) in Dawn of War III, where Taldeer and Ronahn both return, the former as a Wraithknight.
- Imperial Guard – Inquisitor Adrastia returns to the Inquisition to suspend the Exterminatus on sub-sector Aurelia, by presenting Kyras' psychic hood as proof that the threat has ended, while Lord General Castor and Sergeant Major Merrick commend each other for their exemplary actions rather backhandedly.
- Orks – Inquisitor Adrastia attempts to renege the deal between her and Kaptin Bluddflagg with assassination. Unfortunately, Kaptin Bluddflagg catches her off guard and takes her hat, which he wanted in their deal. Following that, he claims the Judgment of Carrion as his new Krooza, and uses it to leave the subsector.
- Space Marines – Captain Diomedes contacts Inquisitor Adrastia to halt the Exterminatus. The Chapter is then purged of any remaining chaos taint and Gabriel Angelos, after being revived from the brink of death and rebuilt with bionics, is appointed as the new Chapter Master. This appears to be the canonical ending, as corroborated by other Warhammer 40,000 materials: a squad of Blood Ravens appears in Warhammer 40,000: Space Marine, in which their victory over the conflict in Aurelia is mentioned; meanwhile, the exact course of events of the successful Blood Ravens campaign in Retribution is likewise mentioned in some publications (such as Fantasy Flight Games' 'Deathwatch: Honour the Chapter' supplement). In Dawn of War III, the rebuilt Gabriel Angelos returns as Chapter Master of the Blood Ravens and Diomedes was made a Chaplain and Jonah Orion was made chief advisor. Meanwhile, at least a portion of the Eldar ending is considered canon as Ronahn managed to retrieve his sister's spiritstone before the two are waylaid by Kyre during their return trip to Ulthwé.
- Tyranids – The Hive Tyrant's psychic strength summons a Hive Fleet, that launches a surprise attack and consumes the entire sub-sector, resulting in a 94% casualty rate for the Imperial Guard forces and the complete annihilation of the Blood Ravens, who refused to retreat.
Development[edit]
On September 15, 2010 Relic Entertainment announced that Retribution would be dropping the Games for Windows – Live multiplayer platform in favor of using Steamworks as its primary and only platform.,[11] and the new multiplayer platform does not communicate with the old Live platform. This makes the game entirely stand-alone with all the races included (unlike Chaos Rising, which required the original Dawn of War II to use the original four races in multiplayer). Plot-wise, two playable characters (Cyrus and Tarkus) have been carried over from the original campaigns. A new multiplayer matchmaking service was developed for Retribution. The addition of Steamworks also allows inviting Steam friends directly to multiplayer matches as well as free-to-play multiplayer weekends and a much faster patching process.
There were speculations that the new playable race would be Imperial Guard and/or the Inquisition, due to the Inquisition's triple-lined 'I' used in the word 'Retribution' in the game trailer;[12] in addition, the expansion's wishlist icon in the Steam system features a female Witch Hunter Inquisitor. On December 21, 2010, the German PC gaming magazine Gamestar revealed the new race would be the Imperial Guard.
Warhammer 40 000: Dawn Of War Ii: Retribution For Macbeth
A multiplayer beta of the game was launched on Steam on February 1, 2011 and ended on February 25.
Release[edit]
Specific race packs were released for each of the six races within the campaign, containing special items for that race in the campaign of Retribution, such as armour, weapons and accessories. The Ork race pack is a Steam exclusive[2] and Tyranid pack a THQ online store exclusive,[13] although all were made available as DLC after release, and all come in the Dawn of War II: Retribution Collector's Edition retail box.[14]
Wargear packs were also released for The Last Stand multiplayer mode. Each pack added new wargear to a specific hero class.[15]
There were also two DLC packs released adding new sub-races to use in multiplayer game with unique models and color schemes for units: Dark Angels Space Marine chapter[16] and Eldar Craftworld Ulthwe.[17] Similar DLC pack adding the Ultramarines Space Marine chapter was released on August 16, 2011.[18][19]
The Tau Crisis Suit Commander is another hero for Last Stand mode available by download.
Reception[edit]
Reception | ||||||||
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The game received generally positive reviews upon release. It received an aggregated score of 81.65% on GameRankings based on 36 reviews and 82/100 on Metacritic based on 52 reviews.[20][21]
Sequel[edit]
A few months after Retribution's release, Relic revealed that work had begun on a sequel.[22]
Shortly before THQ's filing for bankruptcy in December 2012, Sega secured a licensing deal agreement with Games Workshop.[23] Sega then purchased Relic Entertainment from THQ in January 2013.[24] This made a future of the sequel uncertain and, in May 2014, Relic would not comment on its status.[25]
However, in September 2015, Relic opened up a new web page featuring Dawn of War III.[26] In October 2015, PC Games News wrote that they expected Dawn of War III to be released in 2016.[27]Dawn of War III was displayed at E3 2016[28] and was released on April 27, 2017.
References[edit]
- ^'Dawn of War II: Retribution preorder bonuses, CE detailed'. New Game Network. January 6, 2011. Retrieved 2011-01-06.
- ^ abDawn of War II: Retribution on steam
- ^Retribution - Ork Campaign Heroes
- ^Eldar Campaign Heroes
- ^Tyranid Campaign Hero
- ^Space Marine Campaign Heroes
- ^Chaos Campaign Heroes
- ^Imperial Guard Campaign Heroes
- ^[1], Dawn of War 2 Community.
- ^Dawn of War II: Retribution on Steamworks
- ^As a result of this, the campaigns do not import or continue directly from Dawn of War II and Dawn of War II: Chaos Rising
- ^Retribution Trailer , 'I' seen at 0:51 seconds into the video
- ^Dawn of War II: Retribution pre-order page on the THQ estore
- ^PC Gamer article revealing Dawn of War II: Retribution Collector's Edition
- ^The Last Stand Wargear Packs - Dawn of War II Community
- ^Dark Angels Invade Retribution - Dawn of War II Community
- ^Eldar Ulthwé Pack Now Available - Dawn of War II Community
- ^Ultramarines DLC Preview - Dawn of War II Community
- ^Warhammer 40,000: Dawn of War II Ultramarines Pack at Steam
- ^ abWarhammer 40,000: Dawn of War II - Retribution
- ^ abWarhammer 40,000: Dawn of War II - Retribution
- ^Dawn of War 3 will let you 'build your own custom mega army' - PC Gamer
- ^SEGA secures Games Workshop licensing deal - VideoGamer
- ^SEGA has purchased Relic from THQ, now owns Warhammer and Company of Heroes - Escapist Magazine
- ^Relic's five-year plan for Company of Heroes 2 - Eurogamer
- ^Sega Registers Warhammer 40,000: Dawn of War 3 Domain - Gamespot
- ^Warhammer 40,000: Dawn of War 3: release date - PCGamesN
- ^E3 2016: New Dawn of War 3 gameplay trailer - Gamezone
External links[edit]
- Warhammer 40,000: Dawn of War II – Retribution at MobyGames
Warhammer 40 000 Dawn Of War Ii – Retribution
Welcome to the new generation of real-time strategic warfare. Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!