Rising World Download For Mac



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  1. Rising Lands
4.71 / 5 - 15 votes

Description of Rising Lands Windows

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One of the most innovative real-time strategy games to have come along in a long time, Rising Lands is a good game that is hampered by a few idiosyncracies and an inconvenient user interface.

The review at Games Domain explains the premise and gameplay mechanics quite well as follows: '[the] premise of Rising Lands is quite topical - at least in movie terms - with the impact of a comet on the Earth sending civilization back a few thousand years. Out of the devastation arise a number of tribes, each set on being the leading power in the post-holocaust era. Your role as leader of one of these tribes is to steer your people through a series of campaign missions while developing research in military, engineering, farming and magic disciplines.

The general theme of this real-time strategy game may sound all too familiar, yet it has a few innovative elements that add to its strategic nature. The quality of the graphics and animation is also strong, but unfortunately there's a few areas where an otherwise good game design falls a little flat. As you begin the campaign you only have limited knowledge of farming, military and engineering skills - each mission gives you the opportunity to make a couple of discoveries, provided you build and man a research lab during the mission, and you choose which of the technology paths to focus on for the mission.

You can focus on the military, to get (for example) flamethrower and tower defence units, or you can research farming methods to ultimately allow you to make more efficient and speedier use of the farmland around you, or you can focus on engineering to allow you to build such things as vehicles and balloons. Later in the game magic becomes available for research, from which you can train druids and cast spells. Thus the tech path you choose in the campaign affects the tactical options open to you in each mission, and with 15 or so technologies per tech path, that choice can make a difference.

In addition to carrying over tech knowledge between real-time missions you also carry over relationships with other tribes, so if you make peace with the red tribe in mission 4, you'll start mission 5 at peace with them too. Winning via peaceful methods is sometimes possible, and the more allies you have, the better. There's a definite feeling of continuity between missions, but sadly there's no convincing plot line to suck you into the game world. Mission goals are presented in a rather sterile fashion, which is in contrast to the colourful presentation within the real-time element of the game.'

With a great premise and very intriguing blend of empire/micro- management (think The Settlers), real-time strategy fare, and historical context of Ultimate Domain, it is a pity that the interface in Rising Lands is not as user-friendly as Warcraft or other classics. You need to make a lot of left-clicks to order the units to do your bidding, and sometimes there is simply not enough time to do that when the enemy's armies are approaching. However, unlike most game reviewers, I feel the game's strong points more than outweigh the cumbersome interface. There are simply too many good ideas here, even if not all of them are implemented well. For instance, you have to make sure your units have access to enough food, or they will die. Hunger will also drive your units to abandon their post to find something to eat - a very nice nod to realism that adds a whole new layer to gameplay. You can also trade resources or people with other tribes by the use of markets and special 'exchange' buildings, and you need to train messengers to initiate trades and pacts. Like all good 4X games, research is very important in Rising Lands: you get access to balloons and other cool units with enough research.

All in all, if you enjoy innovative RTS games and are willing to put up with both a non user-friendly interface and high difficulty level, Rising Lands is well worth your time. Similar to Gangsters series, it's one of those games that will grow on you once you get over the initial annoyance of having to put up with the interface until you are used to it. Highly recommended and a Top Dog in my book, but definitely not for everyone.

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Review By HOTUD

Captures and Snapshots

Screenshots from MobyGames.com

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Comments and reviews

fvitu2020-04-120 point

World

I loved this game in its time, I hope to enjoy it thanks

Rising World Download For Mac Os

Cortez2019-12-111 point

https://www.youtube.com/watch?v=4H57Fz595lk
This youtube video has instructions to fix the game to run in windows 10

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Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Rising Lands (Windows), read the abandonware guide first!

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Rising World Download For Mac

Various files to help you run Rising Lands, apply patches, fixes, maps or miscellaneous utilities.

Rising World Download For Mac Windows 10

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    Requirements
    The Rising World Dedicated Server requires Java 8 to be installed, Java 9 is currently not supported. If using Linux, only 64-bit is supported.
    Please keep in mind that some dependencies need to be installed in order to run the server on Linux: https://developer.valvesoftware.com/wiki/SteamCMD#Manually


    It's recommended to have at least 1 GB of RAM (for small servers with very few players), for bigger servers (several players and/or large worlds) it's recommendable to have 4-8 GB of RAM.



    Download
    Currently the dedicated server files are only available through Steam. They can also be downloaded via SteamCMD: https://forum.rising-world.net/thread/7827/



    Run the server
    To run the server, it's recommended to use one of the server start scripts (win_startscript.bat for Windows, linux_startscript.sh or linux_screen.sh for Linux). On Linux, it's important to set the LD_LIBRARY_PATH environment variable to the '/linux64' folder in the server directory before launching the server.
    When using the start scripts, the amount of memory set for server_memory in the server.properties file will be allocated automatically. If you use your own start script, you have to assign the amount of memory manually (see the Java '-Xmx' argument).


    Java command to manually start the server (allocating 2048 MB of RAM): java -Xmx2048m -jar server.jar


    Important: It's necessary to restart the server at least every 24 hours



    IP Address
    You can bind the RW server to an IP address. To do that, open the server.properties file and put the IP into the server_ip field. Alternatively you can provide the IP via argument to the server (see below), then the value in the server.properties file will be ignored. If you leave the field blank (default setting), the server binds to all addresses. Especially when hosting the RW server on your local machine (i.e. behind a router), it's recommended to keep the server_ip field blank, otherwise it might not work.



    Ports
    The server port can be set in the server.properties file. By default, the server uses port 4255. The http query port is always serverport-1 TCP (so when using the default server port, it's 4254).
    Please keep in mind that the server also requires the port range serverport to serverport+4TCP and UDP (both protocols are required), so when using default server port, the server requires ports 4254, 4255, 4256, 4257, 4258 and 4259 TCP and UDP.


    If the RCON protocol is enabled (optional), the server also requires a separate port for the RCON protocol. By default, the server uses port 4253, but it can be changed to any other unused port (independently of the server port).


    When hosting the server on your local machine, make sure to forward the ports in your router


    Examples:

    Server port: 5300
    → Query port (http): 5299 TCP
    → Required port range: 5299, 5300, 5301, 5302, 5303, 5304 TCP + UDP


    Server port: 27000
    → Query port (http): 26999 TCP
    → Required port range: 26999, 27000, 27001, 27002, 27003, 27004 TCP + UDP


    Server port: 8655
    → Query port (http): 8654 TCP
    → Required port range: 8654, 8655, 8656, 8657, 8658, 8659 TCP + UDP


    Query
    The http query port of the server is always serverport-1TCP, i.e. when using the default port (4255), the query port is 4254. A http query returns a JSON string containing some information about the server (e.g. server name, player count etc).
    Alternatively you can also use the Source Query Protocol using UDP/IP packets. The query port is serverportUDP (do not use TCP!), so when using the default port setup, it's 4255. More information about the protocol can be found here: https://developer.valvesoftware.com/wiki/Server_queries


    If you want to query the server, never establish a TCP connection to ports serverport - serverport+4, since the server considers that connection as a client connection!



    Start arguments
    There are some start arguments available which can be passed to the server to override some server.properties settings. Format: +argument=value
    Example: java -Xmx4096m server.jar +maxplayer=4 +serverport=4255 +servername='My fabulous RW Server'


    ArgumentDescriptionExample
    +maxplayerOverrides the max player count+maxplayer=32
    +serveripOverrides the server ip (the server binds to)+serverip=5.196.33.35
    +serverportOverrides the server port+serverport=5300
    +servernameOverrides the server name+servername='Awesome Server hostey by HosterX'
    +rconportOverrides the RCON port+rconport=4200



    Input commands
    There are some commands available which can be sent to the server process:


    CommandDescriptionExample
    saySends a chat message to all playerssay Hello World!
    yellSends a yell message (big message centered on the screen)yell Server restart in 5 minutes!
    todChanges the time of day (hours + minutes)tod 12 30
    weatherChanges the current weather (e.g. clear, default, overcast etc)weather rain
    makeadminGrants admin permission to a certain player (use UID/SteamID)makeadmin 76560197970685866
    setplayergroupChanges the player permission group (see Permissions)setplayergroup Player guest
    deleteplayerdataDelete player from database (useful when player data is corrupted)deleteplayerdata 76560197970685866
    reloadpluginsReload all plugins (for debug purposes only!)reloadplugins
    unloadpluginsUnlaods all plugins (for debug purposes only!)unloadplugins
    saveallRequest the server to save the world (no need to call this manually)saveall
    shutdownShuts down the server gracefully (takes a few seconds)shutdown
    shutdown nowForces the server to shut down nowshutdown now



    MySQL vs. SQLite
    By default, worlds are stored in an SQLite database (i.e. '.db' files in the worlds folder). Optionally you can enable MySQL (but then you either have to convert the SQLite world manually, or create a new world). Both SQLite and MySQL have some advantages and disadvantages. When using SQLite, all data related to the world are stored in a separate subfolder in the Worlds folder, so it's easy to create backups of it or move it to another server. MySQL, on the other hand, can be faster than SQLite, but it requires a separate MySQL server (note that some world data - e.g. custom images - are still stored in the worlds folder).
    If you only run a small server with few players, it's recommendable to stick to SQLite. However, if there are several players playing on your server, it's still fine to use SQLite, but you may get a small performance boost when using MySQL (but keep in mind that once the world is converted to MySQL, you can't convert it back to SQLite).


    To enable MySQL, you have to set database_type in the server.properties file to 'mysql', and enter the database_mysql_... credentials.



    Linux Game Server Managers
    If you run your server on Linux, you can use Linux Game Server Managers (LinuxGSM): https://linuxgsm.com/lgsm/rwserver/
    It provides an easy way to set up and manage the server, run updates, create server backups etc.

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